Author Archives: Katherine Moriwaki

Joëlle Bitton – April 5, 2011

Joëlle Bitton will speak in our class April 5th at 12 noon. Here is a short biography: Unable to stay focused on one particular field, Joëlle is having both a good and a bad time at experimenting ways to address … Continue reading

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Economist – It’s a Smart World

Here is the set of articles I mentioned from the Economist: It’s a Smart World.

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Presentation Order – Transporting the Mechanic

This is the presentation lineup for the Transporting the Mechanic small project. You will each get 12 minutes to playtest your game with the group. Please plan in advance how you will divide the class based on the number of … Continue reading

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Noemalab – calls and opportunities

Noemalab lists several calls and opportunities for conferences and festivals, many of which would otherwise fall under the radar.

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Interactive Art Festivals

Ars Electronica Transmediale File Electronic Language International Festival

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Rachel Wingfield (in reference to Shan’s presentation today)

Check out the work of Rachel Wingfield. One of her earlier projects, Digital Dawn utlilizes EL paneling and light sensing to create an illuminated window shade.

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TunA (in response to Liza’s project)

Here is a precedent for the project Liza presented in class today: TunA

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Intersections of Art, Technology, Science & Culture

Stephen Wilson at San Francisco State University has compiled a really gigantic web resource for Art/Tech projects. He is also the author of Art+Science Now. Intersections of Art, Technology, Science & Culture

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Mind vs. Machine

An interesting article from the Atlantic this month on artificial intelligence: Mind vs. Machine In the race to build computers that can think like humans, the proving ground is the Turing Test—an annual battle between the world’s most advanced artificial-intelligence … Continue reading

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Exertion Interfaces

Jogging Over Distance, one of the many projects over at Exertion Interfaces. “Exertion Interfaces is the home of research on the use of exertion as input to computer technology, which is most buoyant in exertion games, also called exergames or exergaming.”

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