Viewing/Reading Responses Due Jan 27
- Interaction Design History in a Teeny Tiny Nutshell by M. Rettig: http://www.slideshare.net/mrettig/interaction-design-history
- Crampton Smith, Gillian, Introduction to Designing Interactions by Bill Moggridge (PDF)
- Sharp, Rogers, Preece, “What Is Interaction Design?†from Interaction Design: Beyond Human Computer Interaction (PDF)
- Winograd, Teri, “From Computing Machinery to Interaction Design†from Beyond Calculation, The Next Fifty Years of Computing (URL) http://hci.stanford.edu/~winograd/acm97.html
Reading Responses Due Feb 1
- Csikszentmihalyi, Mihaly, “Why We Need Things†excerpt from History From Things: Essays on Material Culture by Steven Lubar, W. David Kingery (Eds.)
- Dunne, Anthony (2005): Hertzian Tales, Electronic Products, Aesthetic Experiences, and Critical Thinking (Chapter 4 and 5) pages 69 – 100
- Kirsh, D. Complementary strategies: Why we use our hands when we think. In Johanna D. Moore and Jill Fain Lehman (Eds.) Proceedings of the Seventheenth Annual Conference of the Cognitive Science Society. Mahwah, NJ: Lawrence Erlbaum. Pp. 212-217. 1995.
- Hiroshi Ishii and Brygg Ullmer. 1997. Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI ’97), Steven Pemberton (Ed.). ACM, New York, NY, USA, 234-241
- Winner, Langdon. (1988). The Whale and the Reactor. Chapter 2: “Do Artifacts Have Politics?” Chicago: University of Chicago Press
Reading Responses Due Feb 3:
- Interaction Relabelling and Extreme Characters by Djajadiningrat, Gaver, and Frens
- The Design of Everyday Things, excerpt by Donald Norman
- The Power of Representation, excerpt from Things That Make Us Smart by Donald Norman
READING RESPONSES DUE FEB 10
- Eric Paulos and Tom Jenkins. 2005. Urban probes: encountering our emerging urban atmospheres.
- Lanier, Jaron, excerpt from You Are Not a Gadget: A Manifesto
- Manovich, Lev, Augmented Space, from Space Time Play: Computer Games, Architecture and Urbanism: The Next Level
- Weiser, Mark, "The Computer for the 21st Century" - Scientific American Special Issue on Communications, Computers, and Networks, September, 1991
READING RESPONSES DUE FEB 15
- Gamestorming: http://www.gogamestorm.com/?p=344
- Experience Prototyping by Fulton and Buchenau
- Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). Understanding contexts by being there: case studies in bodystorming.
- Ken Anderson and Jane McGonigal. 2004. Place storming: performing new technologies in context.
READING RESPONSES DUE FEB 24:
- Defining Game Mechanics by Miguel Sicart: http://gamestudies.org/0802/articles/sicart
- Katie Salen and Eric Zimmerman, Meaningful Play and Designing Play, excerpts from “Rules of Playâ€
- Katie Salen, Pokewalkers, Mafia Dons, and Football Fans: Mobile Play With Me
- Greg Costikyan, I Have No Words & I Must Design: Toward a Critical Vocabulary for Games
- Johan Huizinga, Nature and Significance of Play as a Cultural Phenomenon