Interaction Design History in a Teeny Tiny Nutshell: by M. Rettig
To sum this history up into one presentation was great. Placing the entire concept of interaction design into a generational idea is eye opening and gives current designers a deeper understanding and methodology into how they are creating various interfaces and strategies to connect with others. We need to think about every detail that goes into developing interactions; whether it be playful interaction, emotional interaction, and even physical interaction. We not only design things for the digital world, but further down the line we are designing for the physical world and ways for people to engage with their environments
Introduction to Designing Interactions by Bill Moggridge
Moggridge does a great job summarizing the progressing in which technology has gone through, or at least the stages in which people interact with current technologies. The Stages that Moggridge discussed come in three phases:
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- Enthusiest
- Professional
- Consumer
With most people being at the Consumer stage. This is where there is where the need to simple easy to use interfaces is most prevalent and important. If there weren’t any easy to use systems the consumers would be lost (in my opinion). The idea behind the Professional stage is that in an enterprise setting the end user has no say in what machine they will be using for their job/tasks so at that point the goal for us as designers needs to be making sure that the usability for it is easy to use cross platforms and can handle the same tasks with different settings. I like to think I fall into the Enthusiest stage, because of my fascination with what is actually under the hood of all of the gadgets I use on a daily basis, whether it is the design of a camera to actually rapid prototyping with an arduino and making things do what I need them to do.
“What Is Interaction Design?†from Interaction Design: Beyond Human Computer Interaction: Sharp, Rogers, Preece
When I always originally thought about interaction design I would always just think of it originally from the standpoint of a interactive artistic perspective and not from all of the various directions it is intended to be looked at. So it is refreshing to think of designing interaction outside of a GUI and the computer and to build physical interactions. One of the best examples that was used throughout this entire chapter was then they discussed the usability of the VCR. That can even make anyone with no knowledge of design strategies to understand the concept behind interaction.
“From Computing Machinery to Interaction Design†from Beyond Calculation, The Next Fifty Years of Computing by Teri Winograd
Projecting what is going to be the next big thing in regards to technology is such a difficult thing to do. For the sole fact that even just a year advances technology so much. Within the last century everything has been growing and becoming more efficient in such an exponential rate that it is near impossible to actually envision what is going to be big then, let alone 5 years from now (We didn’t even had the iPhone 5 years ago (not to say there weren’t any smart phone devices, this was just the most advanced thing in the field to date)). When reading about the history behind the development of AI I keep thinking about how IBM has built a system which can translate audio and search through its system to find the correct answer. This is a clear way for the concept behind AI to be brought to the masses and tested against humans. Jeopardy is slated to run a special highlighting the machine. While this is still awesome what exactly does this mean for our future. Not to get all spacey but does this mean it is possible for us to create a machine that can surpass what we are capable of learning. Much like HAL from 2001:A Space Odyssey?